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Lead principally by process, observation and chance, a conversation unfolds between the screen and the body; a seemingly never-ending dimensional conflict that has an indistinguishable and distant conclusion. Screen Games is an attempt to explore the declining materialistic nature of the photographic medium, as we navigate through a world becoming increasingly disrupted by screen time.

A game is played across dimensions, transporting each image back and forth between the real and the unreal, until its past digital life becomes an intangible memory. The work is an overarching effort to dissect and understand the shapes, forms and images that are fixed, and destined to exist only in the virtual, immaterial sphere. The exhibited objects are bound together through traditional printing processes; celebrating the darkroom as the conventional place where photographic materiality begins

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